The Scooby Doo gang meet The Cabin in The Woods! The game is highly collaborative and improvisational. Players have a lot of say over the world itself and can introduce story elements that no one—not even the GM—was expecting, and play moves between the fiction and the metagame frequently, with moves and rolls providing a mechanical structure to build the shared fiction. The game runs best when everyone feels comfortable offering up their ideas. It uses six-sided dice of two colours (light and dark). A selection of curated playbooks will be provided and all characters will play as members of the same team of monster hunters – providing background details and relationships to flesh out their Characters.