Your fledgling crew of misfit gangsters has been asked to infiltrate the manor of one of the most prominent Sparkwrights in the haunted city of Duskwall. If you can dodge corrupt bluecoats, keep out of the way of the Wardens, sidle past rival gangs, and stay beneath the attention of the ghosts and demons that infest the city, you should be fine…right? We'll be using the new rules modules from the DEEP CUTS supplement.